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For all Dual Players
May 05 2007 08:50pm

Shar
 - ex-Student
Shar
This is the old unfinished KoP dual style guide that was written by sublime. It contains advanced dual tactics and movements and if you find me ingame i will be glad to help you with it.

Reason For Posting:
I was a member of KoP and have since it died seen a larger and larger decrease in dual users in jka as a whole and thought releasing some new information might have a increase of them.



THE KOP DUAL STYLE
BY
SUBLIME {KOP}

I: THE BASICS

The KoP style is a dual saber style involving a few core moves used in very specific sequence. The inherent nature of dual sabers is that we counter, rather than attack. Any dual saber can rush into a fight holding crouch and side to side, they might even win, but the true power of duals is in the ability to assess an opponent’s move and use the proper countermove.

There are some basic ideologies that come along with the KoP style of play:

The Scatter Step: Scatter stepping is the process of scattering your crouches when doing sweeps. Therefore, the diagonal sweep becomes WD, AS+crouch, rather than WD, AS. As a result, you may want to reset crouch to the Ctrl or Shift buttons, I currently have crouch set to C and Ctrl. I use C to lunge and Ctrl to scatter step.

Strategic Movement: You never want a direct confrontation head on with any opponent. Always be moving, constantly. If a person is crouching, they are moving slower than you, try to use aerial maneuvers to get behind or to the side of your opponent at all times. Attacking to your opponent’s side forces him to react, creating more mistakes to be exploited. Also, blocking rates are lowered to the side. Play games with your opponent, see how he reacts to different advances, and look for weaknesses. Try an aerial side 2 side sweep, if he does a back flip to the right, try doing a double jump side to side next time and catching your opponent at the end of his back flip. The ability to maneuver, overcome and adapt to other playing styles will be more important than your skill with your sweeps.

The Universal Timing: The universal timing is the timing that governs all dual saber sweeps. The exact same timing that a player uses when doing diagonal sweeps can be used with side to side sweeps. This is very important in the later stages of your development when you move into the Transitional Fighting Style.

There are three levels of moves involved in the KoP style: Basic moves, Advanced moves, and Very Advanced Moves.

II: BASIC MOVES

The Basic moves for dual sabers are as follows:

Lunge (blue stance: couch, fwd+attack): The lunge is used as a heavy hitting offensive tool, a ploy (similar to faking a bunt), and a strategic positioning move. As a heavy hitting offensive move the lunge can be used to counter any move where the opponent does not have complete control over their movement (e.g. katas, bfs, roll+stabs, bs, other lunges, DFAs, and the jumping single chop).

Also, it is effective against aerial players. As a ploy, it is my personal experience that most people will back off a dual player that has extinguished one saber. A player backing off because they fear the lunge is open for an aerial side to side (see Arial Moves in the Advanced Moves section).

Lunge as a strategic positioning tool is a different story all together. The player should be looking for an opening to hit with the lunge, usually in a situation where the opponent is moving. Lead your opponent with enough distance that they believe they can take advantage of a poorly aimed lunge. MAKE SURE to leave yourself enough time to regain control of your player just as your opponent is approaching you. At this juncture they will likely attempt a lunge, if so, sidestep and counter with a crouching side to side, otherwise use your own judgment as to what the best countermove to their offense is. The second way lunge can be used to position yourself is by attacking at the forward point of the opponents swing. If done properly the opponent’s saber will be temporarily paused and as you can go into a scatter step side to side maneuver.

Diagonal Sweeps (WD, SA or scatter stepping: WD, SA+crouch): The diagonal sweep (diag for short) is one of the two main sweeps for the dual sabers. The diagonal sweep should always be used scatter stepping (see The Scatter Step in “The Basics” section). By scatter stepping your diags you actually make the blades move faster and with more power. The brief pause at the bottom of your maneuver creates an odd timing for other saber types to time out (you do NOT lose blocking rates while scatter stepping). As a result, the diagonals are as or more powerful than anything but a crouching side to side, which I suggest a lunge to counter (when judgmentally sound). Therefore, a player using the diagonals can directly attack a staff head on, although I suggest you review the Strategic Movement portion of “The Basics” section.

Side to Side Sweeps (D, A; or D, A+crouch when Scatter Stepping): The Side to Side is the second powerful sweep that makes up the basic attacks of the dual sabers. The S2S sweep should always be used when scatter stepping. The side to side is a fast, effective sweep that is best used against an opponent that is doing a non-horizontal swing (e.g. diagonals). As with all things, the end result of two sweeps meeting is timing that the player must acquire through practice and experience, but nonetheless, I find that the side to side if properly scatter stepped can block or overcome duals.

Backslash: Still to be written.


III: ADVANCED MOVES

Aerial Side to Side (While in mid air: D, A): This aerial move is very effective when used against all saber types. Part of the key is landing in a position that you are not directly in front of your opponent. By landing slightly to the side your first hit will be against a slightly lowered blocking rate, increasing your chances for a solid hit. Optimally, the player will develop an eye for spaces in their opponent’s style and exploit these spaces from a greater distance by using the aerial maneuvers.

Aerial Diagonals (While in mid air: WD, SA): This aerial move is very effective when used against all saber types. Part of the key is landing in a position that you are not directly in front of your opponent. By landing slightly to the side your first hit will be against a slightly lowered blocking rate, increasing your chances for a solid hit. Optimally, the player will develop an eye for spaces in their opponent’s style and exploit these spaces from a greater distance by using the aerial maneuvers.

IV: VERY ADVANCED MOVES

Transitional Swipe: This swipe is specifically taught by Sublime to KoPs that have earned the right to know how to use it. If you figure it out for yourself, good for you, but I request that you do not teach other KoPs to use it without consulting soul or Sublime first, simply because it is an advanced move that may stunt a player’s style development if introduced too early.

Paused Back flip Side to Side (D, and before the move begins, release D and hit S+jump): This move is most effective v. single. By doing this move you can go from having your back facing your opponent from a distance away to right up at them in full sweep without having to worry about jumping THEN starting your sweep. Upon landing, the player should use the normal Diagonal Sweep (see the Diagonal Sweep portion of the Basic Moves section). This move is a surprise move that if improperly used can be countered for a lot of damage, so make sure you are comfortable using it before you attempt it in high risk situations.

Paused Back flip Diagonal (SA or DS, and before the move begins, release AS or SD respectively and hit S+jump): This move is most effective v. single. By doing this move you can go from having your back facing your opponent from a distance away to right up at them in full sweep without having to worry about jumping THEN starting your sweep. Upon landing, the player should use the normal Side to Side Sweep (see the Side to Side Sweep portion of the “Basic Moves” section). This move is a surprise move that if improperly used can be countered for a lot of damage, so make sure you are comfortable using it before you attempt it in high risk situations.

Double Jump Side to Side (A, D in midair, upon landing, continue doing the sweep while timing your second jump according to the universal timing, continuing the sweep into midair again): The double jump side to side is a move that is a combination of a surprise move, a positioning tool, and a way to lay cover fire for yourself. I use it when I anticipate a lunge, or if my opponent tends to back flip when I do an aerial side to side (see the Side to Side portion of the “Basic Moves” Section). By double jumping the player lands themselves in a position usually behind their opponent, the key to this move is knowing when to use it.

Double Jump Diagonals (AS, DW in midair, upon landing, continue doing the sweep while timing your second jump according to the universal timing, continuing the sweep into midair again): The double jump diagonal is a move that is a combination of a surprise move, a positioning tool, and a way to lay cover fire for yourself. I use it when I anticipate a lunge, or if my opponent tends to back flip when I do an aerial side to side (see the Side to Side portion of the “Basic Moves” Section). By double jumping the player lands themselves in a position usually behind their opponent, the key to this move is knowing when to use it.


The Flying Backslash (backflip + backslash): This technique is mainly used for anti jumping singles. Singles repeats their attacks a lot, and you can begin to predict where they jump and retreat. Either you can use this attack when they begin an attack or retreating from one.

Step 1: Lets say you and a single are in front of each other about 10 feet away. When the single starts his attack try to maintain a movement to the left (or right doesn’t matter). Chances are after the single is done attacking; if he/she is going to jump to retreat. The retreat will be to the right. This is a step pattern to dominate the momentum of a fight. Technically this process is a process of elimination because by moving to one side you leave your opponent with only so many options. Once you get a feel for this step pattern and understand your attacker’s pattern of attack we can begin the mechanics of the mystic flying Back Slash.

Step 2: Set up a line between you and where you want to intercept your opponent. You will jump forward and turn in that direction (not turning away, in any way possible from your already determined jump). Then do the command for BS. (Note: try to push everything at the same exact time no running back and then the other; because it just makes it harder an inaccurate.) (Note: the quicker you start the BS near your opponent the more chance it will create big damage because the saber will already be so far around.)
This technique requires a lot of practice, timing, and most of all PATIENTS! Practicing on a stationary target is always a good way to gain accuracy. Take it one step at a time and you can master it. (Adapted from Enmity {KoP}’s post “The Mystic Flying Back Slash”)
The Paused Cartwheel Moves (Any sweep, and at the end of the sweep, release the buttons, hit cartwheel to the opposite direction of the sweep [cartwheel = direction + jump +attack]. After the initial cartwheel, hit back flip [back + jump]. Upon landing the back flip, finish the sweep that you started. I.e. WD, cartwheel left, backflip, SA upon landing.): The paused cartwheel, like the paused back flip moves, is about the timing of the jump. It can be effective as an aerial or a positioning move. The blades are live while in the air, and the initial cartwheel, if used as a means to exit close combat, can cause significant damage. The sweep upon landing is much faster than a sweep started after you land. It takes a lot of practice, but you can get very good at it (just like the paused backflip maneuvers).


V: FIGHTING SINGLES
(Parts adapted from Dark_Knight {KoP}’s Post “Duals vs. Single, DK Style,” and parts written by Sublime {KoP} and Dark_Knight {KoP}.)

(Still in Development)


VI: STILL DEVELOPING

The KoP style is constantly being changed and refined. As it changes, I plan to update this guide, so please, if you find a move that should be on this list, or if you take the time to write out a style or ideology, post it here so I can incorporate it into the KoP style. This guide was written using my knowledge of dual v. dual and dual v. single, and as a result, you may not have the greatest success with it, but it may help you in some way. Please continue to update yourself here for the latest news and information about new moves and styles that KoP members are testing or designing. If you are having any trouble learning these moves, please search me on JKA and I will take the time to teach you them step by step (if I can even do them).


Sublime {KoP}
Lord of the Order of Sublime Warfare
KoP Trainer
KoP Tactician
The Best Dual V. Dual Player in the Game (as of 4/20/04).
_______________
Bored of Psu Back to Gw


I apologise in advance to all the people that will take offense to me saying my opinion.

This post was edited by Shar on May 05 2007 08:51pm.

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Comments
May 04 2008 02:44pm

Trey
 - Student
 Trey

nice
_______________
blub blub

Mar 15 2008 10:16am

Faith
 - Student
 Faith

I miss Nice Shar
_______________
Hi..

Mar 02 2008 09:01am

Artex
 - Student
 Artex

nice
_______________
Sluglife

Feb 21 2008 05:12pm

Anemuron
 - Student
 Anemuron

Thank You Very Much ! It's what i looking for since i join the academy :)
_______________
Rest In Peace, Vlad.

Jul 05 2007 06:42pm

Shar
 - Ex-Student
 Shar

Quote:
wow im impressed sub would actually take the time to write a guide :D


Well he never actually bothered to finish it though :p
_______________
Bored of Psu Back to Gw


I apologise in advance to all the people that will take offense to me saying my opinion.


Jul 05 2007 07:44am

ninja!
 - Student

wow im impressed sub would actually take the time to write a guide :D

Jul 04 2007 01:42pm

Shar
 - Ex-Student
 Shar

Quote:
haha yeah I don't see that many dual players in the academy :(


Well thats probably since there isen't a active dual teacher atm.
_______________
Bored of Psu Back to Gw


I apologise in advance to all the people that will take offense to me saying my opinion.


Jul 02 2007 10:42pm

Realize
 - Student

haha yeah I don't see that many dual players in the academy :(

Jul 02 2007 05:06pm

Shar
 - Ex-Student
 Shar

Quote:
I'm a new dual player, and it's gonna help me so much :) thanks


Yay someone appreciated the effort :)
_______________
Bored of Psu Back to Gw


I apologise in advance to all the people that will take offense to me saying my opinion.


Jul 02 2007 12:29am

Realize
 - Student

I'm a new dual player, and it's gonna help me so much :) thanks

May 06 2007 03:21pm

Shar
 - Ex-Student
 Shar

Very Tru on that note start writing about your clans and the like on the archive ! :)
_______________
Bored of Psu Back to Gw


I apologise in advance to all the people that will take offense to me saying my opinion.


May 06 2007 03:19pm

Masta
 - Jedi Council
 Masta

Quote:
What does a clan have to do with the JA if its not the JAA? I believe the archives are for JA related things only.

- Zeke.
As far as i know, they are for everything related to the game, not just the JA/JAA.
Quote:
Or we'd have thousands of pages by now.
Isn't that a good thing? Afterall, the archives are supposed to "become the most expansive collection of information about the game".
_______________
Find out more about the Jedi Academy Aurochs here and more about Masta here!
Married to Kain.


May 06 2007 03:00pm

Shar
 - Ex-Student
 Shar

I did not post it as far as i remember someone from here went to the bwn boards and asked for clan histories to be used for the archives.
_______________
Bored of Psu Back to Gw


I apologise in advance to all the people that will take offense to me saying my opinion.


May 06 2007 02:42pm

NotSoLittleCaesar
 - Student
 NotSoLittleCaesar

still have no idea who he is =p so. Ok.

Quote:
What does a clan have to do with the JA if its not the JAA? I believe the archives are for JA related things only.

- Zeke.


And yes hes right - Dont post clan items on the archives. Or we'd have thousands of pages by now.
_______________
Quote:
I mostly agree oh Lord of the squeezy mop


This comment was edited by NotSoLittleCaesar on May 06 2007 02:45pm.

May 06 2007 02:40pm

Everon
 - Student
 - The winner!!!
 Everon

What does a clan have to do with the JA if its not the JAA? I believe the archives are for JA related things only.

- Zeke.

May 06 2007 12:55pm

Shar
 - Ex-Student
 Shar

He did write a summary of Clan KoP for your archive

http://archives.thejediacademy.net/index.php/KoP

Despite what he said about Noob KoP he was still there to keep it alive with training and help.
_______________
Bored of Psu Back to Gw


I apologise in advance to all the people that will take offense to me saying my opinion.


This comment was edited by Shar on May 06 2007 01:00pm.

May 06 2007 12:37pm

NotSoLittleCaesar
 - Student
 NotSoLittleCaesar

Quote:
Just to Clarify this was not written by me but by Sublime who is a very famous Bwn dual player :)


ive never heard of him :D but im not a BWN person =p So il take your word for it ^_^
_______________
Quote:
I mostly agree oh Lord of the squeezy mop


May 06 2007 10:04am

Shar
 - Ex-Student
 Shar

I guess i could ask sub if he would be interested into writing or finishing a complete dual guide but in the meantime i think a lot of new players trying out duals might have things to learn from this.
_______________
Bored of Psu Back to Gw


I apologise in advance to all the people that will take offense to me saying my opinion.


May 06 2007 08:54am

Masta
 - Jedi Council
 Masta

I'm fairly sure that this guide has only sparcely been updated since the clan's disbandment in '05, so i wouldn't take it as an end-all/be-all thing.
_______________
Find out more about the Jedi Academy Aurochs here and more about Masta here!
Married to Kain.


May 06 2007 12:46am

Everon
 - Student
 - The winner!!!
 Everon

Read throught most of it, would be a nicer read with more paragraphing.

Alot of advanced techniques that I have found over time are also missing. (Yes I am a dual user)

- Zeke.

May 06 2007 12:38am

Shar
 - Ex-Student
 Shar

Just to Clarify this was not written by me but by Sublime who is a very famous Bwn dual player :)
_______________
Bored of Psu Back to Gw


I apologise in advance to all the people that will take offense to me saying my opinion.


May 05 2007 11:20pm

NotSoLittleCaesar
 - Student
 NotSoLittleCaesar

I havent read it fully - but it looks alright on the most part, but IMO your over exagerating the use of a lunge. The lunge is a counter IMO - which you did touch on, but personaly i wouldnt use it as much as you are hitning towards ( at least - thats the way i read it) its good if someone uses say, a dfa, or a rollstab (which, not many do unless you get a opening) you're walking right into a heavy hit from a single or whatever stance your fighting.

Generaly not bad, il edit when i fully read it.

_______________
Quote:
I mostly agree oh Lord of the squeezy mop


May 05 2007 09:27pm

Shar
 - Ex-Student
 Shar

Enjoy :)
_______________
Bored of Psu Back to Gw


I apologise in advance to all the people that will take offense to me saying my opinion.


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