| Splinter Cell Demo... | |
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Undead - ex-Student ![]() |
Tom Clancy's Splinter Cell Demo!
A taste of what could be the 2003 PC Game of the Year. The wait is over. Become Sam Fisher. Ubi Soft has released a playable demo of Tom Clancy's Splinter Cell Demo for the PC and The demo weighs in at around 90 MB and offers one level from the full game. The goal of the game is to infiltrate enemy territory undetected and complete objectives through any means necessary - stealth, theft, assassination or cold-blooded murder - whatever it takes to get the job done. The demo has the following minimum requirements: 800 MHz Pentium III or AMD Athlon 256 MB RAM DirectX 8.1 32 MB video card DirectX 8.1 compatible sound card 8x speed CD/DVD-ROM drive 1,5 GIG Hard Drive Space If you're system meets or exceeds those requirements then you should be good to go (check the readme that comes with the demo for further details). You can grab it now from URL : http://www.gigex.com/gp/gp.ASP?PackageId=0051400022 Comments? _______________ RIP Vlad This post was edited by Undead on Dec 23 2002 12:08pm. |
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| Comments |
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Bubu - Hubbub |
same here i might download it though _______________ make install -not war |
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Halendor - Ex-Student |
I played it. The movement was weird, camera turning when not expecting it. The compound looked very boring, and I was able to shoot a camera without setting the alarm off Not gonna buy it |
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Undead - Ex-Student |
Lol sorry the full game takes up 1.5 gb
_______________ RIP Vlad |
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Bubu - Hubbub |
how much would the full game take up? _______________ make install -not war |
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Da_Man - Ex-Student |
I too hate linear games but one of the greatest things about the game is the graphics, the shading, the lighting and how you don't actually magicly fly through the curtain(that made me a happyboy |
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Aron - Retired |
well the pc demo i played looked pretty neat, although i must say it takes a hell lot of bullets to gun someone down sometimes. And i must agree on the linear part; the game only knows these small hallways in which you hide, but there isnt much choice in which way you actually go. Not gonna buy it. |
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jackal - Student |
I personally own this game for Xbox and regret buying it out of hype. It was fun to play for about 5 minutes.. then i realized how linear the game really was. And i HATE linear games...
Its also like the R6 series where if you mess on the littlest detail and fail to achieve perfection you gotta restart mission over. Plus the AI and stealth in the game is very unrealistic... the AI just stand over corpses when they find a fallen comrade.. so basically you got the bodies piling up and you can clear a whole level very easily. But if you miss a single shot everyone in whole level knows where you are and goes after you in the heated battle mode. |
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MINDofSIN - Student |
Can you do that in the pc demo? I saw it on TV a while ago, looked neat.
I like thowing liquor bottles at civilians...lol... _______________ Jedi Academy Holocron http://jaholocron.ryanmh.com/ Why should our government send our soldiers to foreign soil to protect freedom of speech, when our freedom of speech is being taking away everyday by the same government. |
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Da_Man - Ex-Student |
Great game. You have got to love the split leg move so that you can jump on top, and knock them out. Later |
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Undead - Ex-Student |
To most people, the name Tom Clancy brings to mind extensively researched military books, mostly written about CIA agent Jack Ryan. But to gamers, Tom Clancy has become synonymous with extensively researched military PC and console games, such as Rainbow Six and Ghost Recon. These games have been widely praised for their realism and attention to detail. Now there is a new title that wears the Tom Clancy moniker: Splinter Cell.
Splinter Cell was recently released to rave reviews for the Xbox, and come this January, PC gamers will get their chance to see what all the hype is about. But until then, Ubi Soft released the playable PC demo, which should give gamers a good idea of what to expect. The background of Splinter Cell is thus: It is 2004 and the NSA (National Security Agency) has created a subdivision within itself for the purpose of protecting America from any threat, even those within her own borders, or within other U.S. government agencies. This subdivision is called Third Echelon, whose very existence is denied by the U.S. government. You are Sam Fisher (voiced by actor Michael Ironside), a Third Echelon operative, and if you are captured or killed, the government will disavow any knowledge of your activities (sounds a bit like the old Mission Impossible TV show, doesn't it?) in Splinter Cell is stealth. This isn't Quake or UT, where you run around screaming, shooting anything that moves. Here the object is to not be seen by anyone, and, if you do happen to be spotted, to remove the threat as quickly and as quietly as possible. This also includes cleaning up after yourself; after all, if a guard sees his buddy lying on the ground with a messy red hole in his forehead, he might get a bit suspicious. As the demo begins, you are investigating the disappearance of two of your fellow Third Echelon agents. The sun has just set, and you are about to enter a police precinct in Tbilisi (the capital and largest city of Georgia) to try to ascertain their whereabouts. The first thing that you will probably notice is that the graphics are outstanding, with amazing lighting effects and shadowing. Doom III may corner the market on PC lighting next year, but for now, Splinter Cell definitely gives it a run for the money. Excellent graphical touches abound, such as computer screens that have moving screensavers (that revert to an obvious Windows desktop when accessed), and an actual Palm interface when checking your logbook and datasheets. The game is run from a third-person perspective, which is modified to a just-behind-the-right-shoulder perspective when your weapon is drawn. The actual view can also be modified by two different vision modes: night vision and infrared. Along the right side of the screen is your HUD, which displays your health, your current weapon, and rounds of ammo left. There are also indicators for when information has been added to your data sheet, and a light meter, which shows how visible you are. When your weapon is holstered you can interact with the environment, grabbing guards from behind, flipping light switches, accessing computers (which is a great way to get extra info about the mission), and hiding dead bodies (so as not to alert the dead body's friends as discussed above). Movement is controlled by the standard WASD keyboard / mouse layout, but the standard setup has a twist. Instead of the mouse wheel controlling weapon switching, it controls your creeping / walking / running speed. Move too fast and make too much noise, and the guards will be alerted to your presence. But back to the demo ... After you receive some instructions from your mission commander Lambert (who sounds eerily like Donald Sutherland), it's time to have at it. But first things first, you should check out the goodies that you are equipped with. Your equipment in the demo includes a silenced 5.72 mm SC pistol with a 20-round magazine, a fiber optic cable for checking rooms behind closed doors, a couple of disposable lock picks for getting to places you have no business being in, and a medical kit. You also have a logbook with some mission data pre-loaded onto it, a note file that is used when you pick up information during the mission, and your objective sheet. Included on the objective sheet are your mission objectives, as well as mission failure events (such as shooting a civilian, or going out into the street). In case you forget what your current objective is along the way, it will popup on a regular basis along the bottom of the screen. This is a thoughtful touch, and keeps you from having to escape out to check the full sheet. Getting through the mission won't be easy, but keep your head down, your night vision goggles ready for those dark corridors, and your aim steady, and you should make it through with no problems. The 90 MB demo is a complete level from the first mission of the game, and while a one-level demo might not sound like much, there's plenty of quality gameplay here to sink your teeth into and to get you psyched up for the real thing. The graphics are excellent, the game sounds and voice acting are done well, and the music is also good, albeit very quiet and unobtrusive, keeping in line with the whole stealth theme of the game. According to the readme file, the demo map represents only around 2% of the whole game, which means there will be a whole lot of game left to play once it is released. Based on the demo, it appears the PC version of Splinter Cell should be a hit when it reaches store shelves in January, but in the meantime, the demo's definitely worth a download if you need to see for yourself ... or just can't wait! _______________ RIP Vlad |
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