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Knights of the Old Republic MMORPG?
Jun 06 2007 05:32pm

Kenyon
 - Lord of the Dance
Kenyon
Update: Virtue has been so kind as to establish a guild. It can be found here: http://www.swtor.com/guilds/18182/jedi-academy

Got this rumor from Wikipedia:
Quote:
On April 25th, 2007, a rumor came about that BioWare was secretly in development on a Knights of the Old Republic MMORPG. Stemming from the latest issue of EGM, the rumor contained little information to support the claim. However, investigation into the matter reveals that there is more to the rumor than EGM's single suggestion. In early 2006 BioWare opened an Austin branch to develop an unnamed MMORPG. This alone confirmed an inevitable BioWare MMO, but the choice of Richard Vogel as a leader of the project is what largely suggest that the currently unnamed MMO is set in the KOTOR universe. Vogel was one of the project leaders behind the sci-fi MMO Star Wars Galaxies. SWG was held down by being set in a universe where continuity prevented any true story development (such as seen in WoW) and SOE assuming creative control eventually caused the removal of the things that had kept SWG's hardcore fanbase playing among them the skill tree system, which allowed for more customizable characters and drastic changes to the game's combat and character profession selection.

SOE has been confirmed to have lost the Star Wars license, though there has been no confirmation that BioWare will be producing a KotOR MMORPG.


This post was edited by Kenyon on Mar 23 2011 05:48pm.

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Comments
Nov 25 2011 09:20am

Carve
 - Student
 Carve

I can definitely understand Mastz00r's concerns here. I have the same ones myself. I really want to get into this game but if there's one thing I can't stand it's two things: Fetch quests, and grinding. R2's post is definitely relieving my anxiousness a bit, but really JP is right - at this juncture it's too early to tell without some more solid playtime. I'd recommend being wary of judging a game purely on its early-game content, too. The focus is going to be there to draw players in, so the quality level may not be indicative of the rest of the game. A brief free trial would be a great way to resolve that. I for one won't be buying this day one, and will likely hold out until they release a trial unless there's an overwhelmingly positive reception.

So, with all that said, it's probably best to keep an open mind and reserve judgment, positive or negative, until we have a bit more experience with what the gameplay is actually like.
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©

This comment was edited by Carve on Nov 25 2011 09:21am.

Nov 24 2011 08:39am

Masta
 - Jedi Council
 Masta

Quote:
This site needs more R2's posting and less Masta's...

Although i do enjoy watching people attempt to prove their beliefs with ignorance and pure opinion.
I like how you attack the person, rather than his arguments. If you want to jump in on the discussion, feel free, if you're just here to insult me then get the hell out.
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Find out more about the Jedi Academy Aurochs here and more about Masta here!
Married to Kain.


Nov 24 2011 01:38am

JP
 - Academy Pimp
 JP

This site needs more R2's posting and less Masta's...

Although i do enjoy watching people attempt to prove their beliefs with ignorance and pure opinion.
_______________
Come on now, every Generation X boy wanted to be Luke Skywalker. Is it because he was a whiney farm boy from some backwater hack planet? No, it's because he was a FREAKING JEDI. He could block lasers with his lightsaber. He could levitate droids & rocks & crap with his mind. Come on, he choked two pig dudes with just a simple gesture. He cut off Darth Vader's hand and kicked him down a flight of stairs. He got his @$$ zapped by lightning from the geezer Emperor, stood up and said "s'at all you got b!tc#??"

Nov 05 2011 04:43pm

R2D2
 - Staff
 R2D2

I've been saving my post for the weekend. I'll try to include facts about the game that aren't restricted by NDA.

Quote:
One irksome rumour that has been mentioned a lot in favour of TOR is that it will feature multiple campaigns the length of Kotor bundled into one. Seriously? How can you possibly develop a number of games the length of Kotor in the sort time they've been working on TOR? Look how long it took them to put together Mass Effect 2, and that was a relatively short game. (A really good one, but albeit short game)

The thing is that I believe people are confusing content with voiceacting: five games worth of voice acting does not five games worth of content make.


Bioware advertises the game is sort of like KOTOR 3 - 10, but that's in terms of the whole playtime per class and the amount of voiceover in the game in general. All 4 classes per faction share the same world quest arcs. The exception being that the starter worlds (4 in total) have 2 classes start on them. Each faction has access to unique planets and / or unique world quests, so a playthrough of both factions will have absolutely different content. The key point being made by Bioware is that each class has a unique class story that carries them throughout the game, with unique companions and unique voiceover (male and female). Each class most certainly does not have a KOTOR game's worth of content just for its story.

Quote:

What I can see is a hell of a lot of padding between sections, repetitive, grindy combat that we'll have to do, which will mean missions that take ten times longer than they should due to padding, and then we'll get to sit through long-winded cutscenes where we have to wait for someone to stop monologuing before we'll get the chance to make a choice.


SWTOR does not have much grinding, surprisingly, for a MMO. A lot of sites posted reviews of their experience through their capital world (mid to upper teens), so I'm fairly certain what I'll say is covered somewhere else (and not NDA breaking). Basically, your main objectives on quests won't be to kill x number of mobs. You may have to retrieve something, find someone, or destroy something, sort of typical of MMOs, but you rarely, if ever, get a quest that requires simply to kill x number of mobs. Instead, while you're working your way to / from these quests, you'll get a bonus quest that pops up mentioning that if you do happen to kill x number of mobs, you'll get additional exp. A bonus quest is entirely optional, and if you don't want to finish it, you don't have to. From what I've seen, these bonus quests are built in such a way that you should be able to complete them seamlessly with your main objective. A few bonus quests even have stages, but I won't go into details on that. I'll talk about conversations next.

Quote:
Everything they've showed us thus far backs me up on this point. Go and track down some of the gameplay videos and you'll see that the game is terrible about monologuing. It isn't like Fallout3 where it'll go a few lines and then you get a choice, but often you'll be sitting around on your thumbs waiting for people to stop talking. And, to me, that doesn't equal game content. That equals an audiobook, and probably not the best audiobook ever written, either.


Masta, could you link these videos? Were they group content or solo content? Most of the conversations in SWTOR have multiple opportunities to pick a line of dialogue. Ultimately, some don't make an impact, while others do, usually the light / dark side choices which impact how the quest is completed. I could see how some flashpoint conversations could be rather long. With group content, there don't appear to be as many intermediary conversation choices since you'd have to wait on each member to choose their dialogue choice, which could really stretch out the conversation. Flashpoints, as opposed to a solo quest, do have multiple chances at making important decisions that steer the flashpoint in a certain direction. These directions can provide different playthroughs for the same flashpoint.

Quote:

I just think that people are seriously deluding themselves with how much game there'll be in TOR versus how much grind. A lot of Bioware's history backs me up on this as well. Consider the following:

- Bioware are old hands at grind. They did it a lot in Dragon Age. The deep roads were actually what convinced me to outright stop playing on my last playthrough. Now Mass Effect 2 was a sans grind game by comparison (except for the effing resource gathering) and I appreciate that, but Bioware do know how to pad. They know how to pad with repetitive combat and mind-numbing minigames. There's evidence of this, I don't need to be accused of fabricating anything because anyone who's played a Bioware game knows I'm telling the truth about this. (Mass Effect 2 even would've been better without that hateful minigame.)

- Name a subscription-based game (that doesn't have a free to play component) that's without grind. Go on. This isn't picking on Bioware, this is just me knowing about MMORPGs. Dungeons & Dragons Online? That had shedloads of it, where people pointed out how hilarious it was that it took you so long to gain one level in DDO versus tabletop, or how about Lord of the Rings Online? Stop picking on Turbine? Sure, I was just avoiding the big B and their World of Warcraft, how about Everquest II? Warhammer? Age of Conan? Aion? Do you see where I'm going with this?

Now, if Bioware had said that they were developing Kotor3-6 then I would've been delighted, but what they've instead done is cannibalised the next two or three kotor games and filled them up with deep roads-like and minigame nonsense. There is just too much evidence to support this to ignore. It's the same old con that every MMORPG with a subscription has used since the dawn of time. And I actually feel sorry for those who trust in Bioware to not do the same.

If it didn't have a subscription, my opinion would be a lot different, but that it does have a subscription tells me everything. I was actually mildly interested in TOR (in everything but art style, I always hated that) before they revealed it had a subscription.


I haven't played Dragon Age or Mass Effect, so won't comment on their amounts of grind. I already stated how the general quest structure works for SWTOR, and how to me, it reduces or even lets you opt out of anything that may "appear" to be grind. As for mini-games, Bioware only has space combat in it right now, and it is most definitely NOT required to play the game at any point. KOTOR had the required cannon mini-game, but SWTOR does not have anything like that.

A lot of the popular, sort of free, MMOs out there right now originally had subscriptions. When that model failed, they switched to a free / pay to play model. My experience comes from both DDO and LOTRO. DDO, I found out rather quick, was meant to be played with a group of friends. The pace of the game is really slow and majority of it is instanced as expected from the name. A lot of the content unlocks required points or small purchases. I did not play long enough to see if I could accrue enough points to unlock content. LOTRO, on the other hand, I've been playing for at least a year now. The game used to be purely subscription-based, then switched over to the free to play model we all know in the summer of 2010. The game is free until you hit the mid 20s (used to be upper teens). Then, you'll either need to grind out points to move onto the next area or buy Turbine points (their currency for their cash shop) to unlock additional areas. Expansions near the end-game were quite hard to unlock and require a LOT of grinding or breaking down and paying for them (either by purchasing Turbine points or buying a physical copy of the non-digital expansions) to unlock the content. What I'm trying to get at is F2P MMOs aren't really free and the free aspect to it can make the grind almost unbearable at times to unlock additional content.

As for the graphic style, the environments look amazing, but the character models are still lacking for me. The species list is humanoid basically, nothing really unique. Twi'leks are about as far from human as you'll get. Some of the species limitations are due to the interactions with NPCs (kissing) and having to speak basic for all of the dialogue. Overall, the characters should look a little more realistic in my opinion, but are more cartoonish. While the models are lacking to me, I feel the unique armor appearances help make up for it.

I hope SWTOR introduces a free trial, so all of you that won't purchase it actually get to experience the game on your own. It's really the only way you'll know if it will be appealing for you or not.
_______________
"Do or do not, there is no try"
Jedi Master Yoda
Dual Saberist


Oct 29 2011 10:23pm

Alex Dkana
 - Staff
 Alex Dkana

I'm not sure what your definition of grinding is, but TOR isn't about grinding in the way I understand it. There may be mobs you can grind for rep if you want, but it isn't required and plays out much as any other BioWare game - with Mob killing quests made optional parts of other quests a lot of the time.

It also feels very different to WoW to play. There are similarities, of course there are, but there are if anything more similarities to LotRO than WoW.

As far as their claim of KotOR3+ goes I get the impression they were exaggerating in regards to the class quests and two factions. Each class feels like it's own story in a way that I have never seen in an MMO previously, and each faction is also very different. Whether it can live up to the lofty "-7" claim I'm not sure, but there is a helluva lot of content in there and it can easily feel like you are playing several different KotOR games if you switch around characters.

I played GW2 and TOR at the same event (I'm a fan of both) and there really isn't as big a difference in the way they play as some suggest. GW2 is probably more revolutionary in some regards, but it is -definitely- still an MMO in the mould we are all familiar with. Both involve kill monster quests.

I really feel you are underestimating TOR, but equally I'm not sure if it'll ever be the game you want it to be.

I wanted KotOR 3 as well, I still hold out hope for a spin off TOR single player someday (I doubt it but still), however that boat has sailed and TOR has a lot to offer to the KotOR series.

Lastly, yeah the Deep Roads is far from my favourite part of DAO, but if anything it harkens back to older games and the dungeon crawling style that has proved so popular with some. I don't really consider it grinding. To me ginding is standing in the same general area obliterating the same old mobs again and again.
_______________
To strive, to seek, to find, and not to yield | Unbowed, Unbent, Unbroken | Rhaiko D'kana - SWTOR EU Guild Co-Founder | Is it what the teacher, teaches? Or what the student learns? A Dkana

Oct 29 2011 09:13am

Masta
 - Jedi Council
 Masta

I'll go on:

One irksome rumour that has been mentioned a lot in favour of TOR is that it will feature multiple campaigns the length of Kotor bundled into one. Seriously? How can you possibly develop a number of games the length of Kotor in the sort time they've been working on TOR? Look how long it took them to put together Mass Effect 2, and that was a relatively short game. (A really good one, but albeit short game)

The thing is that I believe people are confusing content with voiceacting: five games worth of voice acting does not five games worth of content make. What I can see is a hell of a lot of padding between sections, repetitive, grindy combat that we'll have to do, which will mean missions that take ten times longer than they should due to padding, and then we'll get to sit through long-winded cutscenes where we have to wait for someone to stop monologuing before we'll get the chance to make a choice.

Everything they've showed us thus far backs me up on this point. Go and track down some of the gameplay videos and you'll see that the game is terrible about monologuing. It isn't like Fallout3 where it'll go a few lines and then you get a choice, but often you'll be sitting around on your thumbs waiting for people to stop talking. And, to me, that doesn't equal game content. That equals an audiobook, and probably not the best audiobook ever written, either.

I just think that people are seriously deluding themselves with how much game there'll be in TOR versus how much grind. A lot of Bioware's history backs me up on this as well. Consider the following:

- Bioware are old hands at grind. They did it a lot in Dragon Age. The deep roads were actually what convinced me to outright stop playing on my last playthrough. Now Mass Effect 2 was a sans grind game by comparison (except for the effing resource gathering) and I appreciate that, but Bioware do know how to pad. They know how to pad with repetitive combat and mind-numbing minigames. There's evidence of this, I don't need to be accused of fabricating anything because anyone who's played a Bioware game knows I'm telling the truth about this. (Mass Effect 2 even would've been better without that hateful minigame.)

- Name a subscription-based game (that doesn't have a free to play component) that's without grind. Go on. This isn't picking on Bioware, this is just me knowing about MMORPGs. Dungeons & Dragons Online? That had shedloads of it, where people pointed out how hilarious it was that it took you so long to gain one level in DDO versus tabletop, or how about Lord of the Rings Online? Stop picking on Turbine? Sure, I was just avoiding the big B and their World of Warcraft, how about Everquest II? Warhammer? Age of Conan? Aion? Do you see where I'm going with this?

Now, if Bioware had said that they were developing Kotor3-6 then I would've been delighted, but what they've instead done is cannibalised the next two or three kotor games and filled them up with deep roads-like and minigame nonsense. There is just too much evidence to support this to ignore. It's the same old con that every MMORPG with a subscription has used since the dawn of time. And I actually feel sorry for those who trust in Bioware to not do the same.

If it didn't have a subscription, my opinion would be a lot different, but that it does have a subscription tells me everything. I was actually mildly interested in TOR (in everything but art style, I always hated that) before they revealed it had a subscription.
_______________
Find out more about the Jedi Academy Aurochs here and more about Masta here!
Married to Kain.


This comment was edited by Masta on Oct 29 2011 09:16am.

Oct 29 2011 09:03am

Masta
 - Jedi Council
 Masta

I agree with that sentiment: TOR gameplay seems incredibly unexciting, and I'd even go as far to say that it's basically WoW with a SW reskin. The devs even said they took inspiration from WoW, because hey, if there's anyone going to make a successful WoW clone EVER, it must be Bioware.

Having said that, besides the terrible art direction, the game seems to be a very grindy version of Kotor, where you'll be playing with others now and then. If it's all about the story and individual player's experience, why not just make Kotor3? Instead, they add grind to it, make it multiplayer to make the grind less mind-numbing and slap on a subscription, because hey, you can't justify a grind-free, somewhat casual game with a subscription.

In MMOs with subscriptions, in 5 months you'll have played about 10% of the content you would in a normal single player game - mostly because you have to grind X amount to reach content Y, which is not true for single player games at all. You consequently get more bang for your buck with single player games due to the lack of grinding.

If you think about it, this is essentially what GW2 will be like as well, since there is no need for them to include grinding. And they've already spoken numerous times about their strong anti-grind policy. But Bioware is essentially going to take Kotor3, pad it out, add parts that you have to replay over and over and over, then slap an MMORPG genre tag on it, a subscription, and call it done. And that's better than them just making Kotor3, is it?

This is the reason I can't possibly be excited about this game, it looks like a cheap cash-in because the art style is cheap and nasty, and it sounds like one because there's a subscription. In five months of TOR you won't have experienced 10% of the content you did in completing Portal 2 in one day. And this is why MMORPGs with grind are bad.
_______________
Find out more about the Jedi Academy Aurochs here and more about Masta here!
Married to Kain.


Oct 26 2011 07:35pm

Alex Dkana
 - Staff
 Alex Dkana

To be fair, being able to sustain an unrealistic amount of damage in that fashion is a staple of most RPGs - not just MMOs. It isn't an easy dynamic to get away from even with a single player game.

TOR's combat feels much more dynamic than most similar MMOs I've found. Still same old stuff at it's core, but definitely the best interpretation of it I've seen, well along with GW2.
_______________
To strive, to seek, to find, and not to yield | Unbowed, Unbent, Unbroken | Rhaiko D'kana - SWTOR EU Guild Co-Founder | Is it what the teacher, teaches? Or what the student learns? A Dkana

Oct 26 2011 12:51pm

R2D2
 - Staff
 R2D2

Quote:
Quote:
The basic gameplay mechanics are still garbage


This is true of all MMOs, and if you ask why the mechanics are that way every just says "That's just the way MMOs work," i.e. every other MMO has done it that way, and innovation is a Bad Thing.

The thing that bothers me most about MMO mechanics is the concept of Health Points or hit points or whatever, and the idea that you can take lots of hits from powerful weapons and keep fighting. That breaks my immersion more than anything else.

Also most MMOs have way too much "stuff" overlaying the screen. IMO the perfect game UI is like the one in Dead Space--absolutely nothing on the screen except the world you're playing in. Cool floating menus pop up when you're in your inventory or at the store but disappear completely when they're not needed, nothing but complete immersion the rest of the time.

The other thing every MMO should have is integrated Vent. I don't mean a crappy in-game voice chat like WoW has, but in-game support for connecting to actual Vent servers.

I've sort of accepted the common mechanics of MMOs. In terms of immersion, sure, taking several hits and surviving isn't realistic, but what's the alternative to that? If you become realistic about it, you'll have a MMO FPS basically. People 1-shotting each other and possibly even bosses. Lightsabers would be much better than blasters, causing balance issues in SWTOR.

As for the UI, Bioware has implemented a few improvements to it that have cleaned it up. The ability to customize the UI is not in yet though. According to devs, there will be some customization added in before launch, and lot more in the future. We'll have to see how that goes.

I'm not familiar with how WoW does in-game voice chat. Is it like LOTRO? Basically, built-in function without the need of any other software? If so, those seem to be hit and miss. It makes getting PUGs a lot easier, as long as you have respectable people to play with. The downside is that the audio quality and sound level adjustment is still lacking. I do not know what Bioware has planned for voice chat. The lack of info points to it not being supported by the game in any way.
_______________
"Do or do not, there is no try"
Jedi Master Yoda
Dual Saberist


Oct 26 2011 05:35am

JavaGuy
 - Student
 JavaGuy

Quote:
The basic gameplay mechanics are still garbage


This is true of all MMOs, and if you ask why the mechanics are that way every just says "That's just the way MMOs work," i.e. every other MMO has done it that way, and innovation is a Bad Thing.

The thing that bothers me most about MMO mechanics is the concept of Health Points or hit points or whatever, and the idea that you can take lots of hits from powerful weapons and keep fighting. That breaks my immersion more than anything else.

Also most MMOs have way too much "stuff" overlaying the screen. IMO the perfect game UI is like the one in Dead Space--absolutely nothing on the screen except the world you're playing in. Cool floating menus pop up when you're in your inventory or at the store but disappear completely when they're not needed, nothing but complete immersion the rest of the time.

The other thing every MMO should have is integrated Vent. I don't mean a crappy in-game voice chat like WoW has, but in-game support for connecting to actual Vent servers.
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My signature is only one line. You're welcome.

Oct 23 2011 05:38am

Lian Del Rey
 - Student
 Lian Del Rey

Quote:
Quote:
There is a beta and I am in it. :X

That's all beta testers are allowed to say with the NDA. I've been testing it for quite some time now and let me just tell you, this game is (NDA)


I'm in it too Lian. I'm ArtooDetoo on the SWTOR forums. Did you get into the weekend testing or the regular game testing program? That isn't part of the NDA :P


Oh how neat! I'm part of regular testing. If I was only part of beta weekends then I'd just hate everything. Far too little time to do all I'd like to do. :P
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slorp

Oct 23 2011 03:14am

R2D2
 - Staff
 R2D2

Quote:
There is a beta and I am in it. :X

That's all beta testers are allowed to say with the NDA. I've been testing it for quite some time now and let me just tell you, this game is (NDA)


I'm in it too Lian. I'm ArtooDetoo on the SWTOR forums. Did you get into the weekend testing or the regular game testing program? That isn't part of the NDA :P
_______________
"Do or do not, there is no try"
Jedi Master Yoda
Dual Saberist


Oct 22 2011 11:41pm

Lian Del Rey
 - Student
 Lian Del Rey

There is a beta and I am in it. :X

That's all beta testers are allowed to say with the NDA. I've been testing it for quite some time now and let me just tell you, this game is (NDA)
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slorp

Oct 14 2011 06:52pm

Rinzler
 - Student
 Rinzler

Your friend is pretty lucky. Apparently there was extremely few spots opened up just to test what our ping would be like to US West Coast servers.
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I fite for teh usars!1

Oct 13 2011 01:30am

Alex Dkana
 - Staff
 Alex Dkana

Yeah I have an Australian friend who has gotten an invite recently, so you never know. :)
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To strive, to seek, to find, and not to yield | Unbowed, Unbent, Unbroken | Rhaiko D'kana - SWTOR EU Guild Co-Founder | Is it what the teacher, teaches? Or what the student learns? A Dkana

Oct 12 2011 04:49pm

Rinzler
 - Student
 Rinzler

Cheers for the advice R2, I haven't been invited though :(
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I fite for teh usars!1

Oct 12 2011 12:43pm

R2D2
 - Staff
 R2D2

Quote:
Been signed up for Beta Testing for years, never get a beta invite. Pre-Ordered Collector's Edition within hours from from Amazon, never get a weekend invite.

I love being Australian sometimes.

Dane, this may interest you, from the dev tracker.

First invites for Aussies / NZ

Some people don't receive the invite email, so I would recommend checking your SWTOR Testing Page once a day. It will change when you're in testing.
_______________
"Do or do not, there is no try"
Jedi Master Yoda
Dual Saberist


This comment was edited by R2D2 on Oct 12 2011 12:46pm.

Oct 12 2011 06:25am

Rinzler
 - Student
 Rinzler

Been signed up for Beta Testing for years, never get a beta invite. Pre-Ordered Collector's Edition within hours from from Amazon, never get a weekend invite.

I love being Australian sometimes.
_______________
I fite for teh usars!1

Oct 11 2011 01:49pm

Rahn del Sol
 - Student
 Rahn del Sol

I should still add that it's something I'm willing to suffer through based on what I've seen of TOR so far.

Trust me when I say that speaks volumes about the quality of what I saw. The basic gameplay mechanics are still garbage (not Bioware's fault, I just hate that system), but the rest of it looks brilliant.
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http://steamcommunity.com/id/citizen059

Oct 11 2011 01:43pm

Rahn del Sol
 - Student
 Rahn del Sol

Again, it's more about the gameplay mechanics.

Like in WoW, where as a Warrior you use standard attacks to build "rage", then you can use stronger attacks that spend the accumulated rage. You have your special attacks laid out on your bar, and combat consists of you pushing different numbers when cooldowns expire. There's no concern given to tactics, other than which enemy to attack first and who holds aggro. In essence you get yourself into position and stand there pushing buttons to see who dies first.

It's not a style of play that I particularly enjoy. Again, this is likely due to my previous experience with AC. But it's the type of combat system that the "big" MMO's use, so it's assumed to be the "correct" system and that's what we get in nearly every game.
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http://steamcommunity.com/id/citizen059

Oct 10 2011 09:51pm

Alex Dkana
 - Staff
 Alex Dkana

Can't entirely agree that the gameplay boils down to WoW with lightsabers. Could easily be argued for the melee classes perhaps, although the animations make using them much more interesting than Warcraft in my opinion, but some of the other classes show some interesting ideas that make them feel very fresh.

It definitely feels like KotOR 3+ though. If anything I would say it reminds me of a cross between Lord of the Rings Online and Dragon Age Origins, all wrapped up in a KotOR style package.

I'd be amazed if someone could like KotOR and not like this, unless they just hate voiced protagonists.
_______________
To strive, to seek, to find, and not to yield | Unbowed, Unbent, Unbroken | Rhaiko D'kana - SWTOR EU Guild Co-Founder | Is it what the teacher, teaches? Or what the student learns? A Dkana

Oct 10 2011 01:54pm

Rahn del Sol
 - Student
 Rahn del Sol

TL;DR version: I can't see any reason not to buy this game, regardless of how long you may or may not play. If you're into Star Wars, and you like video games, at some point you need to play this. :D
_______________
http://steamcommunity.com/id/citizen059

Oct 10 2011 01:51pm

Rahn del Sol
 - Student
 Rahn del Sol

I'm going to give my opinion here in the most non-NDA breaking way I know how.

After playing this weekend my opinion has only changed a little - the core gameplay is exactly what I thought it would be based on gameplay videos. Everyone that's been running around saying "WoW with Lightsabers" is pretty much correct. The generic MMO combat on display in video footage is exactly what you get in-game.

So, if you like that sort of thing, you'll love TOR.

I don't like that sort of thing, personally. I played Asheron's Call for about 5 years, so for me THAT is what an MMO is about. The combat was simple in terms of mechanics, but it was more active and free-flowing.

The developers for TOR have said in interviews that they want you to feel like a "hero" taking on multiple enemies at once. In gameplay videos you'll see a single player taking on 3 or 4 enemies at a time.

That sort of concept might seem amazing to a WoW player (based on my previous experience with that game where 1 enemy was a straight fight, 2 was a near-death experience, and 3+ means run away).

However, my warrior in AC would routinely dive into dungeons filled with murderous acid-spitting giant insects, taking on up to 20 at a time and crushing them beneath his hammer. So in terms of heroic battles, been there/done that/have the screenshots.

Not to mention that tactics also played a big role in the combat - there were many, many times where I got in way over my head and still came out the winner when I clearly should've had no chance. In most "standard" MMO's, that doesn't happen. It won't matter how good a player you are.

And I guess that's REALLY the source of my problem. In spite of its simplistic nature, the combat in AC was so fast and so over-the-top that EVERY MMO I've tried since has been a slow, boring grind.


Now from that it may seem that I'm against TOR. While that was certainly the case before the test, it's not really the case now. Bioware has made a big deal in all their previews and interviews about the story and how central it is to the game. They aren't lying; they say it drives everything you do and that's absolutely true.

I don't see this as a game that I'll buy and play for years; rather, I see it as KOTOR 3+ with online multiplayer as an added bonus. I do believe I'll buy it at some point if not right away at launch, and play it until I feel I've gotten what I need to out of it, then drop my sub. The basic gameplay is something I'm completely burned out on and I just can't see myself doing it long term; but if you enjoyed KOTOR and you don't have any objections to the type of gameplay here, then chances are you WILL be playing this for a long time.
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http://steamcommunity.com/id/citizen059

Oct 09 2011 07:25pm

Alex Dkana
 - Staff
 Alex Dkana

Hey folks, anyone here interested in the guild that doesn't check the TOR site? Just wondering what the plan is now we are in the lead up to release?

I haven't posted around here in ages, is the Academy planning on getting involved with TOR directly do we know?

Lastly, I'm in the full game test for TOR, can't really say much about it though I guess. But I suppose that has upped my anticipation levels a fair bit and thus curious as to how people are feeling over here about the game and guild.
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To strive, to seek, to find, and not to yield | Unbowed, Unbent, Unbroken | Rhaiko D'kana - SWTOR EU Guild Co-Founder | Is it what the teacher, teaches? Or what the student learns? A Dkana

Oct 06 2011 08:06pm

Rahn del Sol
 - Student
 Rahn del Sol

I'll be able to tell pretty quickly if it's something I want to pursue. It's the core gameplay that I'm most concerned with. That's not something likely to change between now and launch.

As an example: I played the very first public alpha of Guild Wars. Not beta, mind you - they were still in alpha stage. While many things changed from then to release, the core gameplay experience didn't. From the public alpha to the betas I was in to the launch, it was the same core game all the way through.
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http://steamcommunity.com/id/citizen059

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