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Lightsaber Hilt Tutorial
Mar 07 2005 11:51pm

Virtue
 - Jedi Council
Virtue
Permanent
I decided to write a detailed tutorial on how to build Lightsaber Hilts for JK3.

If you're interested, check it out;

Lightsaber Crafting 101

Any questions or comments? Just ask in this thread. :)

- Virtue. :alliance:
_______________
Academy Architect

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Comments
Mar 13 2007 06:12am

DrunkenJedi
 - Student
 DrunkenJedi

Wow. I just read through the tutorial. Didn't know so much work is involved in doing this, and that there's no Mac client version of Gmax.:( Have to get a PC or an Intel Mac soon.

Thank you for this tutorial, Virtue. You could have a career as a technical writer, you know.:cool:
_______________
American dollars are worth less than Imperial credits.

Mar 12 2007 11:24pm

Zuka
 - Student
 Zuka

Quote:
Looks to me like it is selecting the whole side, but the camera is just looking at it from the side as opposed to the front.

Suggestion: Try selecting a different side first, then work your way around to the side in the picture you provided.

:)

- Virtue. :alliance:


If i do that its still a single line for that side :confused:

Mar 11 2007 06:50pm

Everon
 - Student
 Everon

Quote:
Strange, why is planar UVW mapping used instead of Box/Cylindrical (Cap) UVW mapping?

It'll make unwrapping ALOT easier and the skin easier to make I've found.


This comment was edited by Everon on Mar 11 2007 06:50pm.

Mar 11 2007 05:47pm

Virtue
 - Jedi Council
 Virtue

Updated the main page of the tutorial and included an MD3 exporter (after getting complaints that the previous exporter wasn't at the link provided anymore).

Hope this helps people.

- Virtue. :alliance:
_______________
Academy Architect

Mar 11 2007 05:45pm

Virtue
 - Jedi Council
 Virtue

Looks to me like it is selecting the whole side, but the camera is just looking at it from the side as opposed to the front.

Suggestion: Try selecting a different side first, then work your way around to the side in the picture you provided.

:)

- Virtue. :alliance:
_______________
Academy Architect

Mar 10 2007 06:38pm

Zuka
 - Student
 Zuka

Hey guys.

Ive hit a problem,

When im wrapping and i select the front or back face i get this:

http://i51.photobucket.com/albums/f352/lordzuka/meh.jpg

Its annoying because i seem to get it alot instead of the hole side.

Could somone please help?

Thanks.

This comment was edited by Zuka on Mar 10 2007 06:40pm.

Mar 08 2007 11:54pm

Everon
 - Student
 Everon

Strange, why is planar UVW mapping used instead of Box UVW mapping?

It'll make unwrapping ALOT easier and the skin easier to make I've found.

Mar 05 2007 12:28pm

Dash Starlight
 - Jedi Instructor
 Dash Starlight

10 PM my time, I'll try my best to be around. :)
_______________
The name is Bond. James Bond.

Mar 05 2007 08:44am

Pink_Mintaka
 - Student
 Pink_Mintaka

You should be able to catch me around 3 pm tomorrow. I'm GMT -6, so you do the math.

Mar 04 2007 08:16pm

Dash Starlight
 - Jedi Instructor
 Dash Starlight

Yeah, that's exactly what I meant. I'll try to catch you on MSN, because it's easier for you. When are you usually on?
_______________
The name is Bond. James Bond.

Mar 04 2007 06:12pm

Pink_Mintaka
 - Student
 Pink_Mintaka

Quote:
I suppose you could use more faces, but it'll also make your hilt more complex. Just experiment some, I'd say, heh.

Oh, by the way, I noticed that some hilts (such as the Katarn) have a handpiece thatīs dented. I mean, the handpiece isnīt a perfect cilinder, two sections are cut out and have a grip inside of it. Does anyone know how I can do that myself?


Like this? - See the bottom pic

If so, well, this can be a little complicated at first. It would be alot easier to explain over MSN. But if you don't have the time I can do my best to explain it via the forums.

Mar 04 2007 11:47am

Dash Starlight
 - Jedi Instructor
 Dash Starlight

I suppose you could use more faces, but it'll also make your hilt more complex. Just experiment some, I'd say, heh.

Oh, by the way, I noticed that some hilts (such as the Katarn) have a handpiece thatīs dented. I mean, the handpiece isnīt a perfect cilinder, two sections are cut out and have a grip inside of it. Does anyone know how I can do that myself?
_______________
The name is Bond. James Bond.

Feb 28 2007 12:20am

Zuka
 - Student
 Zuka

Ok thanks for the advice.

Any idea on how to make it look more like a circle with the texture?

Feb 27 2007 04:23pm

Sho Koon
 - Student
 Sho Koon

They are the way they are for a reason. You can make them more round but it is definiately not a good idea to make them a circle.
If I were you I would try to do something with the texture to make it look more like a circle instead making it an actual one.
_______________
Proud owner of Malak's 50th and special 300th, Alex D'Kana's 3600th and 4000th, Laziana's 200th and [Jawa][Obi-Wan][SW]'s 1300th comment.

Feb 27 2007 12:02am

Zuka
 - Student
 Zuka

Is there a way to make hilts more rounded? should i use a circle for that?

Feb 01 2007 11:32pm

Virtue
 - Jedi Council
 Virtue

Got a screenshot of the problem?

- Virtue. :alliance:
_______________
Academy Architect

Feb 01 2007 09:08pm

Zuka
 - Student
 Zuka

Ok i have another problem,

For some reason the mesh on some parts like the hand grip bit like shown in the tutorial, when textured some sides look fine and others are at like a slant in a way. Sort of faded out :/

Any help on that?

It just makes it look untidy with some sides look right and others not.

Feb 01 2007 05:46pm

Zuka
 - Student
 Zuka

Whoo thanks Virtue got it working now :D

Feb 01 2007 05:18pm

Pink_Mintaka
 - Student
 Pink_Mintaka

And it's saber_w, not w_saber. :)

Feb 01 2007 05:15pm

Virtue
 - Jedi Council
 Virtue

You need to have named the model in Gmax.

See Part 3 of the tutorial, at the very bottom of the page. :)

In your .skin file, you need to make sure the name of the surface being referred to is the same as the surface name of the hilt model.

- Virtue. :alliance:
_______________
Academy Architect

Feb 01 2007 03:24am

Zuka
 - Student
 Zuka

Hey i have a problem,

When i try to open the MD3 file in MD3view, i get an error saying, texture"models/weapons2/saber_test/saber_w.jpg

Then when loading the skin file i get an error saying:

Unable to find surface name "w_saber" i model d.......

Anyone help? :confused:

Nov 24 2006 11:38am

-
 - Student

ahh okay then :)

Nov 24 2006 02:54am

Everon
 - Student
 Everon

Got it, too late in replying.

Nov 23 2006 11:28pm

-
 - Student

hehe i had the same problem lately, and i asked Malak 2 send me those plugins, cuz i didnt find them anywhere :/
anyways drop me or Malak an email if u need the md3 exporter plugin :)

Nov 20 2006 01:22am

Everon
 - Student
 Everon

I'm not sure about this but are the plugins compaitable with 3DS Max 8?

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