The Jedi Academy. THE Place for Jedi training.
Forums
Content
The Academy
Learn
Communicate
Personal


Forums | Editing Forum
3rd person controller for JKA
Oct 08 2010 11:55am

jonima
 - Student
Hello poeple, I would like you to tell me if what i ask is possible for JKA.

Is there any script that can make the player move like in a 3rd person controller game?

Game Examples: GTA IV, Star Wars The Force Unleashed etc

I mean, the character to move towards all 360 degrees, not just forward, backward, left or right....

Thanx

  Login and add your comment!  
Comments
Jan 26 2012 11:33pm

Sajid
 - The Undertitled
 Sajid

Sorry to bring this up again, but if anyone is still looking how to do this, type this in the console:

cg_thirdpersoncameradamp 0.01
_______________
Brother to Quill

You don't understand. I'm not locked in here with you,
YOUR LOCKED IN HERE WITH ME!


Feb 05 2011 05:03pm

Sajid
 - The Undertitled
 Sajid

You might want to try and open up some of the coding in Lego Star Wars, or one of the other games, just to see how to script them.
_______________
Brother to Quill

You don't understand. I'm not locked in here with you,
YOUR LOCKED IN HERE WITH ME!


Feb 03 2011 01:19pm

Siren_Mintaka
 - Student
 Siren_Mintaka

Quote:
Do you mean with a controller like an xbox controller? It's awfully hard to play the game with one.


If this is what you're getting at, I second this opinion. I recently acquired a copy of Jedi Outcast on the GameCube, and couldn't adapt to the controller feel. After playing on a PC, I've realized that the game is just too complex for the freedom of movement my play-style depends on when you use a controller.

P.S. - That's Ms. Mintaka, Sajid.

- Rin
_______________
Former padawan of RoseRed, and cofounder of the Wii! Triumvirate! Quote:
In the words of Old Ben, "Not as retarded or as stupid as a public, but an elegant community for a more civilized age." - Jedi_Pimp


Feb 02 2011 11:30pm

Sajid
 - The Undertitled
 Sajid

Like in TFU you can make the camera rotate to look at the front of the player, or any other angle, whereas in JA, rotating the camera rotates the player. What you are asking is if you can dissconect the rotating movement with the player rotation. If you looked really deep into the .pk3s you could probably change one or two things to make that work. If only this was as simple as it is in Unity3D.


EDIT: as Mr. Mintaka states, using the W A S D keys, you can move forwards, move sideways and backwards. What you want is for S to make the character rotate and start moving backwards on the Z axis whilst facing the same direction as he/she is moving. Same with the other keys.
_______________
Brother to Quill

You don't understand. I'm not locked in here with you,
YOUR LOCKED IN HERE WITH ME!


This comment was edited by Sajid on Feb 02 2011 11:38pm.

Jan 21 2011 05:30am

Augusta_Mintaka
 - Student
 Augusta_Mintaka

You can move diagonally with pressing WA WD SA SD if that's what you mean. You kind of can already move in a complete circle if you wanted in the game by default. I don't really see a difference between JKA and TFU movement with a mouse & keyboard.

Do you mean with a controller like an xbox controller? It's awfully hard to play the game with one.
_______________
"Deos fortioribus adesse."

This comment was edited by Augusta_Mintaka on Jan 21 2011 05:33am.

Nov 17 2010 12:35am

Setementor
 - Jedi Master
 Setementor

Sorry, I haven't played those games. :P

I know what you mean I think, I've played some of the older GTA games, but it's the best advice I could give and the closest I could find to what you were asking in the Jedi Knight games. :)

You can probably program it in the SDK code though.

Nov 14 2010 10:31pm

jonima
 - Student

i dont mean the camera....besides i know about it..If you dont understand what i mean, search ''3rd person controller'' at google... Its the movement of the player...Think how player moves in lego star wars, or gta iv, or avatar, or the force unleashed....

Oct 08 2010 07:36pm

Setementor
 - Jedi Master
 Setementor

There are a lot of /cg_thirdperson commands you can use when you have cheats enabled; try playing with those.

Apart from that you can always type /cg_thirdpersoncameradamp 0 into the console - however this makes the camera completely stop following you and just watch you from where it is. The effect of the camera remaining still is that it will allow you to move around in any direction without it following you and staying behind you.

The default is /cg_thirdpersoncameradamp 0.3 - you must set it to exactly that when you want to put it back because any other setting may make it imperfect and laggy when it tries to follow you.

  Login and add your comment!