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my JAmp.exe doesnt work
Dec 23 2008 10:51pm

Syron D'mere
 - Student
ok so for sum reason my Jamp.exe file wont work as when i open it the following message appears

JAmp: v1.0.0.0 win-x86 Jul 21 2003
----- FS_Startup -----
Current search path:
C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\base\Qu Rahn.pk3 (77 files)
C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\base\assets2.pk3 (62 files)
C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\base\assets1.pk3 (8320 files)
C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\base\assets0.pk3 (15346 files)
C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData/base

----------------------
23805 files in pk3 files
execing mpdefault.cfg
couldn't exec jampconfig.cfg
couldn't exec autoexec.cfg
...detecting CPU, found Intel Pentium IV

------- Input Initialization -------
Skipping check for DirectInput
Joystick is not active.
------------------------------------
...initializing QGL
succeeded
...setting mode 4: 800 600 FS
...using desktop display depth of 32
...calling CDS: failed, DISP_CHANGE_FAILED
...trying next higher resolution: ok
...created window@0,0 (800x600)
Initializing OpenGL driver
...getting DC: succeeded
...GLW_ChoosePFD( 32, 24, 8 )
...41 PFDs found
...hardware acceleration found
...PIXELFORMAT 6 selected
...creating GL context: succeeded
...making context current: succeeded
Initializing OpenGL extensions
...GL_EXT_texture_compression_s3tc available
...no tc preference specified
.....using GL_EXT_texture_compression_s3tc
...using GL_EXT_texture_env_add
...GL_EXT_texture_filter_anisotropic available
...using GL_EXT_texture_filter_anisotropic
...using WGL_EXT_swap_control
...using GL_ARB_multitexture
...using GL_EXT_compiled_vertex_array
...GL_EXT_point_parameters not found
...GL_NV_register_combiners not found
...ignoring WGL_ARB_render_texture
Initializing OpenGL extensions
...GL_EXT_texture_compression_s3tc available
...no tc preference specified
.....using GL_EXT_texture_compression_s3tc
...using GL_EXT_texture_env_add
...GL_EXT_texture_filter_anisotropic available
...using GL_EXT_texture_filter_anisotropic
...using WGL_EXT_swap_control
...using GL_ARB_multitexture
...using GL_EXT_compiled_vertex_array
...GL_EXT_point_parameters not found
...GL_NV_register_combiners not found
...ignoring WGL_ARB_render_texture

GL_VENDOR: Intel
GL_RENDERER: Intel 945G
GL_VERSION: 1.4.0 - Build 7.14.10.1461
GL_EXTENSIONS: GL_ARB_depth_texture GL_ARB_fragment_program GL_ARB_multitexture GL_ARB_point_parameters GL_ARB_shadow GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_env_crossbar GL_ARB_transpose_matrix GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_window_pos GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_clip_volume_hint GL_EXT_compiled_vertex_array GL_EXT_cull_vertex GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_multi_draw_arrays GL_EXT_packed_pixels GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture_compression_s3tc GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_lod_bias GL_EXT_texture_filter_anisotropic GL_EXT_texture3D GL_3DFX_texture_compression_FXT1 GL_IBM_texture_mirrored_repeat GL_NV_blend_square GL_NV_texgen_reflection GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_WIN_swap_hint
GL_MAX_TEXTURE_SIZE: 2048
GL_MAX_ACTIVE_TEXTURES_ARB: 8

PIXELFORMAT: color(16-bits) Z(24-bit) stencil(8-bits)
MODE: 4, 800 x 600 fullscreen hz:60
GAMMA: hardware w/ 0 overbright bits
CPU: Intel Pentium IV @ 3482 MHz
rendering primitives: single glDrawElements
texturemode: GL_LINEAR_MIPMAP_NEAREST
picmip: 1
texture bits: 0
lightmap texture bits: 0
multitexture: enabled
compiled vertex arrays: enabled
texenv add: enabled
compressed textures: enabled
compressed lightmaps: disabled
texture compression method: GL_EXT_texture_compression_s3tc
anisotropic filtering: enabled (4.000000 of 4.000000)
Dynamic Glow: disabled

------- sound initialization -------
Initializing DirectSound
- using ancient version of DirectX -- this will slow FPS
locked hardware. ok
----- Sound Info -----
sound system is muted
1 stereo
32768 samples
16 samplebits
1 submission_chunk
22050 speed
0x65c0050 dma buffer
No background file.
----------------------
------------------------------------

--- ambient sound initialization ---
Sound memory manager started
Loading dll file ui.
Failed to load dll, looking for qvm.
Loading vm file vm/ui.qvm.
Failed.
Shutting down OpenGL subsystem
VM_Create on UI failed

i am sorry that the post is long but i need help as i would like to go on multiplayeron jedi academy
_______________
now to make a lightsaber out of ...... chocolate!

This post was edited by Syron D'mere on Dec 23 2008 10:56pm.

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Comments
Dec 27 2008 01:45am

tarpman
 - The Tarped Avenger
 tarpman

jamp.exe is a terrible program anyway. you're probably better off without it. :eek:


edit: also, you need to update your game to 1.0.1
_______________
Saving the world, one kilobyte at a time.

This comment was edited by tarpman on Dec 27 2008 01:45am.

Dec 25 2008 03:39pm

Maher
 - Jedi Knight
 Maher

Update your graphic's card drivers... and you should do fine :)
_______________
Still here | My Lightsaber

Dec 24 2008 04:31pm

Degor
 - Padawan
 Degor

Are you running it on Windows Vista?
_______________
May the force be with you. And may the academy stand forever!

This comment was edited by Degor on Dec 25 2008 09:19pm.

Dec 24 2008 12:36am

Cuthalion
 - Padawan
 Cuthalion

I had that once, for some reason, when ever I opened up the game it would open up twice, but only show the one on the start bar. I had to deleted/unistalled the entire thing and re-install it all. I saved all the .pk3 files to CD, stopping the tedious job of re-downloading of the maps, mods etc. Im not saying this is your specific answer, but if all else fails.
_______________
<MaherSenatu> guh... you are just... I'll keep sure that your kind of people will never be knights... <MaherSenatu> That's my mission... Master to Kain Sol

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